Tuesday, May 5, 2020

Citizenship and Communication

Question: Write an essay on the "politiscram". Answer: The introduction outline and achievement of the game: The essay includes a detailed study of the game called "politiscram. This game is a board game which I conducted and it starts with spinning of the dice. The game includes steps like: set up- each player would choose an avatar and process the game in an democratic way, how to win- overcoming various social and democratic methods; cards- getting the colors of the boxes and the cards by default and maintain the position in the game; blank spaces- achievement of nothing; true and false- challenge to your knowledge. Different factors involving are: Active Citizenship, Politics, Social Media, Collaboration, etc. (Lieberman et al. 2014). Illustration of the theories: This game was constructed with the values and the delicacy of the society. It has great connections with the politics and the society. The main factor which I kept in mind is the contentious politics of Australia. The sustained protests; hybrid relations with the other organizations; and personalized public engagements; etc. The game I focused to relate with the political aspects of Australia as well. The game also consists with the Critiquing Australian politics along with the peace movements, anti-politics movement and so on. The illustrative factors of the game support the democratic and the fundamental factors of the country and the good political aspects to increase the knowledge of the players (Stewart et al. 2012). Role in the game: Initially, the game which I created includes a dice which is spine by the players, and the player who scores the highest will get the opportunity to be the first to start off with the game. As the game continues the player would get the chance to play the dice in a rotational manner. The board is enforced with the name of a politician and if you land on a politician you would gain 5 points. One politician can be capture three times then the politician gets to put behind bars. This will give 10 points to the player. Similarly if the lawbreakers are put behind the bars the players will gain with 1 point and 3 points respectively. If criminal record is arrested for more than five times the players will be deducted with 20 points. The rules are justified likewise. My role in the game was to spread good politics and give knowledge about the political aspect of Australia and give a brief description and demonstration of the democracy and the fundamental properties of the country. I made th e game in such way that each player would take laws in their own hands and deal with the situation with delicacy. Politicians have the sole responsibility to maintain decorum to the society. Therefore the game would consist with the fact of active citizen, obeying rules, and ideal public spheres (Tufekci et al. 2012). This game explicitly exhibits the relationship between the society and the government, and how the government should be representing an ideal public sphere. It also involves the public opinion, public use of reason, and complex genealogy regarding the shifting meanings of the socio historical and various struggles of the society. Collaborative process: Each and every player has participated physically as well as virtually with the medium of facebook, and the grouped in a collaborative and cooperative basis. Therefore it enhances the major factor and initiation of the game. The task got equally distributed amongst all. The questions involved in the cards helped the players to share knowledge with everyone. It is hard to maintain a collaborative and comprehended factor for the game. But I tried hard to involve a collaborative unity throughout the game process. To maintain a collaborative fun workshop I included various factors such as: enhancement of meeting with every finished task; active participation and conversation to develop an unite group ideas and actions; cooperation and providing supports to the other players of the game; and lastly the maintenance of the designed role for the satisfaction of the game strategies, etc. The collaborative processes include evaluation of the game pattern and utilization of the core concept of the game. The players performed the game in a way that each has to depend on the discussion and the answers of the other players. The basic factor for the game is the involvement of the politic career, therefore, named as "politiscrame. This game explicitly exhibits the relationship between the society and the government, and how the government should be representing an ideal public sphere. The most impressive part of the game includes the knowledge of the politics and the other social cultures (Berland et al. 2012). Details and the factors of the game itself: The central theme was based on the realization with cyber attacks on the globa authorization of governments and organizations. It includes the factors of the demonstration of the power of new media, and also about the American food blogger vani hani. The factors also includes with the language of deception. The detailed factor also speaks about the social and political movements which enable the participations of the people and the sole responsibilities of the politicians for the betterment of the society. These politicians where break laws, produce a negative impression to the society, and therefore affects the laws structures of the society in a negative way (Tufekci et al. 2012). Reflects: The game got wind up before the time as expected. We might have had more colors to the board which will increase the span of the game and also help the players to go at a depth. The game consists with only democracy and politics of Australia. Therefore if some players were from out Australia and foreign players would have hard time to understand and play the game. As a result the game should be modified with respect to the political features in general. The democracy of the game was fun too. But making of the game was a little harder than I expected. The players were fully involved in the fun with collaboration of politics and democracy of the country. This game produces fun as well as knowledge to the players. Conclusion: Therefore as a result, the conclusive part of the game includes the game includes the after effects and the feedback after playing the game. The game upheld the factors included with the politics and the democratic factors of the society. Therefore confers an idea about the good politics. The players could distinguish between the good and the bad politics as well. Therefore the game also conveys the message of the bad effects of breaking rule of the society and the sole responsibilities of the politicians towards the betterment of Australia specifically. This game involves either winning or losing, but though the important thing is that the players would play democratically and suffer the retribution that the player brought on herself. Therefore, it may be concluded that this made in supplied with various aspects and subjects of the society. These values of the society are to be cherished and analyzed to bring out the normal scenario of the society (Berland et al. 2012). References: Berland, M. and Lee, V.R., 2012. Collaborative strategic board games as a site for distributed computational thinking.Developments in Current Game-Based Learning Design and Deployment, p.285. Birdwell, J., Scott, R. and Horley, E., 2013. Active citizenship, education and service learning.Education, Citizenship and Social Justice,8(2), pp.185-199. Lieberman, E.S., Posner, D.N. and Tsai, L.L., 2014. Does information lead to more active citizenship? Evidence from an education intervention in rural Kenya.World Development,60, pp.69-83. Macintyre, D.E., Macintyre and Dianne Elizabeth, 2016.Dice Board Game. U.S. Patent 20,160,136,515. Stewart, T.L., Latu, I.M., Branscombe, N.R., Phillips, N.L. and Ted Denney, H., 2012. White privilege awareness and efficacy to reduce racial inequality improve White Americans attitudes toward African Americans.Journal of Social Issues,68(1), pp.11-27. Tufekci, Z. and Wilson, C., 2012. Social media and the decision to participate in political protest: Observations from Tahrir Square.Journal of Communication,62(2), pp.363-379.

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